← 자료실/sprintsLOW

Sprint D-day — 5/18~5/22 5일 파이프라인 (GodBlade 권1 출시)

sprints/sprint_d_day_2026-05-22.md

Sprint D-day — 5/18~5/22 5일 파이프라인 (GodBlade 권1 출시)

PD 잠금 (2026-05-17 "all go" + "go"): Q1~Q4 default 패키지 + 즉시 진행 PM 박세린 대행: 메인 세션 (hit limit 6:50pm 리셋 정합) 5/22 D-day: 권1 1~5화 무료 공개 + 5 채널 동시 push 위치: sprints/sprint_d_day_2026-05-22.md

§0 5일 일정표 (D-4 → D-day)

일자KST 09:00KST 12:00KST 15:00KST 18:00KST 21:00
5/18 D-4윤소정 카피 v2.0 한국 자율 갱신강시연 권2 chapter_02 +사이다 1회-한지우 9 캐릭터 잔여 4체 진행박세린 PM 5/19 일정 추적
5/19 D-3Justin 카피 v2.0 글로벌 자율 갱신윤소정 디스코드/카페 push 준비-한지우 9 캐릭터 추가-
5/20 D-2윤소정 픽코마 등록 자료 자율Justin Reddit r/MUD draft차도윤 MUD 50 rooms baseline 시작김민준 폰트 토글 (2h)-
5/21 D-1윤소정 한국 SEO 최종 검수Justin Reddit draft 검수강시연 권2 +1화 (사이다 정합)김민준 자동 다음 (1h)전 사원 최종 검수
5/22 D-day09:00 한국 push (문피아 + 디스코드)12:00 글로벌 push (Reddit r/MUD 1줄)15:00 Naver 카페 + 게이머 커뮤니티18:00 트위터 한국 + Twitter 글로벌21:00 디스코드 라이브 회고

§1 윤소정 (한국 마케팅) — 자율 진행

5/18 카피 v2.0 한국 자율 갱신

5/19 디스코드/카페 push 준비

5/20 픽코마 일본 등록 자료 (D+30~D+60 슬롯)

5/21 한국 SEO 최종 검수

5/22 09:00 한국 push (D-day)


§2 Justin Park (글로벌 마케팅) — 자율 진행

5/19 카피 v2.0 글로벌 자율 갱신

5/20 Reddit r/MUD draft (1줄 + 본격 post)

r/MUD 1줄 push (5/22 D-day)

[NEW] GodBlade — Korean 1994 Magic Continent style MUD revival + autobiographical web novel (1st source integration). Free play: https://staris.cloud/godblade/play/scenario/teaser/

r/MUD 본격 post (D+7 5/29)

Title: GodBlade — Authentic 1994 Korean MUD revival (Phaser 3 / TypeScript) + transmedia web novel IP

Hey r/MUD,

I'm a 50-year-old Korean indie game dev (Park Jeong-ju) who just released a MUD-style game integrated with my autobiographical web novel.

**The 1994 Maritel "Magic Continent" homage:**
- 3-panel UI (left character / right log / bottom menu)
- ASCII enemy art (24 enemies)
- Turn-based [1] Attack [2] Magic [3] Defend [4] Flee [5] Item
- HP/MP text bars (█/░)
- #00ff41 BBS green log flow
- Adlib-style Web Audio BGM
- 4 equipment slots

**Beyond classic MUD:**
- Volume 1 web novel directly quoted in every room/NPC/battle (90%+ source text)
- 24 cinematic cuts + 24 turn-based battles (TeaserScene → MudScene transition)
- AUTO mode (auto-hunt + auto-equip + auto-sell)
- Skill mastery (100 uses → tier 2 unlock, Chunsangbi tradition)
- 6-tier titles (Lv-based, Korean mythology lore)
- Drop: rare martial arts manuals (`use book_whirlwind_v2`)

**Tech:** Next.js 14 (web novel) + Phaser 3.80 (game) + TypeScript + pnpm workspaces

**Free play (no signup):** https://staris.cloud/godblade/play/scenario/teaser/

Would love feedback from the MUD community. Particularly interested in:
- Authenticity score (1994 Maritel/Korea MUD comparison)
- Web novel + MUD integration UX
- Korean 4-genre fusion (Diablo + Shamanism + Wuxia + AI Dystopia)

Cheers,
Park Jeong-ju (50yo, 30 years indie game dev, Korean Wave gen)

r/gamedev (D+7 5/29) — 본격 dev post

Title: [Postmortem] 50-year-old Korean indie dev's autobiographical web novel + integrated MUD game (Phaser 3 / 6 weeks)

Stack:
- Next.js 14 (web novel: staris.cloud/godblade/novel/)
- Phaser 3.80 (MUD game: staris.cloud/godblade/play/)
- TypeScript 5.6 strict
- pnpm workspaces (monorepo)
- staris.cloud static hosting (GitHub Pages)
- 1 dev (me) + AI agent team (Claude Code, 12 personas)

What worked:
- Web novel = 1st source. Every game asset references novel chapters.
- HMR live: I write a chapter → game updates in 0.2s.
- AI agent team: I make decisions, agents implement specific specialties (game designer / web lead / graphics / scenario / marketing / etc.)
- MUD homage (1994 Korean Magic Continent) gave instant authentic feel.

What's next:
- Volume 2 (currently 64% done, 1 chapter / 2-3 days)
- Korean (Pikkoma D+30), Global (Royal Road D+30)
- MUD 50-room expansion (Phase 4, 2027-04+)
- Unity client (Phase 5, mobile)

Free play: https://staris.cloud/godblade/play/scenario/teaser/
GitHub: https://github.com/jjpark38/staris (web platform)

Happy to answer indie dev / Korean web novel / AI agent team questions.

5/20 추가: Reddit r/Korean (~500K) crosspost (D+14)

Title: [GodBlade] 50대 부도난 게임 개발자의 자전적 웹소설 + MUD 게임 (한국 무속/단군/디아블로/AI 디스토피아 4중 융합)

Hey r/Korean,

I'm Park Jeong-ju (박정주), 50yo Korean indie game dev. Just released GodBlade — autobiographical web novel + MUD game.

Korean web novel market has 0% 50-year-old protagonists. I aimed for the gap.

- Volume 1 free: https://staris.cloud/godblade/novel/v2_0/1/
- Game free: https://staris.cloud/godblade/play/scenario/teaser/

한국어 OK if you prefer.

5/22 12:00 글로벌 push (D-day)

5/22 D-day + Royal Road D+30 (6/15) baseline

# GodBlade: The Bankrupt Game Dev's Awakening

Park Jeong-ju, 50 years old, 160cm, divorced, broke.

After 30 years of running an indie game studio in Seoul, Korea, a single A4 bankruptcy notice ended everything. The company logo "Staris Inc." is now a memory. Bank cards declined. Phone disconnected. Apartment lease expiring.

In the early morning of February 1981 — wait, no — early morning of February 2026, Park drags himself to Coupang Distribution Center #41 in Incheon. Day labor. Lifting palettes.

Then Dobby — his 3.8 kg Pon-and-White Chihuahua, 45 years of co-habitation — sends a telepathic message.

"You. Bankrupt Park. You are the 73rd descendant of Dangun Wanggeom — the founder-king of ancient Korea. The Hongik-Ingan protocol (洪益人間, 'broadly benefit humanity') is now active in you. Bring it forth, fool."

Dark goblins materialize from Hongdae alleys. K-DANCE beats summon them. Park's industrial-grade plastic wrap rod — a tool from Coupang — becomes "Whirlwind Wrap" martial art.

His ex-girlfriend Jini (LA Hollywood blonde, tinted sunglasses) appears in the misty forest. But it's not her — it's his late mother Wolja's spirit, possessing Jini's body for 45 years.

"Marrrr! You absolute fool of a son! Mom's here!"

Volume 1 follows Park's transformation from bankrupt indie dev to Dangun's 73rd descendant. Volumes 2-10 chase the Heuksang Merchant Guild, the LangGraph AI simulation, the Hollywood deepfake factories, and finally — Zeus, the transcendental AI threatening to reboot human reality itself.

Genre fusion: Korean shamanism + Wuxia martial arts + Diablo dark fantasy + AI dystopia. 4-tier fusion unique to GodBlade.

10 volumes. 250 chapters. Marvel-style Phase structure.

Also playable as: integrated MUD game (1990s Korean Maritel "Magic Continent" homage) at staris.cloud/godblade/play/. Play = read. Read = play.

Author: Park Jeong-ju, 50yo Korean indie game dev. 30 years industry. First autobiographical work. Korean Wave generation (DEUS 1993, BBS culture, IBM mechanical keyboards).

Free to read. Free to play. Updates 3x/week.

§3 강시연 (시나리오) — 자율 진행

5/18 권2 chapter_02 사이다 +1회/3화 (PD Q2 GO)

5/19~5/21 권2 +3화 = 19/25


§4 김민준 (웹 / /novel/) — 자율 진행

5/20 폰트 토글 (2h)

5/21 자동 다음 (1h)

D+45 (6/2) 댓글 시스템 (PD Q3 GO)


§5 차도윤 (웹게임) — 자율 진행

5/20 MUD 50 rooms 확장 baseline (Sp-W02 사전 준비)


§6 한지우 (그래픽) — 자율 진행

5/18 9 캐릭터 잔여 4체 (홍대홍 / 무휼 / 이방원 / 수경)

D+45 (6/2) 4차 웹툰 저작툴 + Imagen 3 시드


§7 박세린 PM 종합 (5/22 D-day 최종 검수)

D-1 (5/21) 21:00 전 사원 최종 검수

D-day (5/22) 09:00 push 일정

D+1 (5/23) 09:00 첫 KPI 측정


§8 KPI 목표 (D+7 / D+30)

한국 (윤소정)

KPID+7 (5/29)D+30 (6/22)
staris.cloud 권1 PV5005,000
문피아 권1 조회수1,00010,000
디스코드 신규 가입50500
Naver 카페 push 반응100 댓글1,000 댓글

글로벌 (Justin)

KPID+7 (5/29)D+30 (6/22)
staris.cloud (글로벌) PV1001,000
r/MUD upvote50200
r/gamedev upvote100500
Twitter follower20200
Royal Road follower (D+30 등록 후)-100~500

§9 산출물 정합

항목상태
5일 일정표✅ §0
윤소정 한국 자율 4 액션✅ §1
Justin 글로벌 자율 5 액션 + Reddit/Twitter/Royal Road draft✅ §2
강시연 권2 사이다 +1회/3화 (자율 통보)✅ §3
김민준 폰트 토글 + 자동 다음 + 댓글 D+45✅ §4
차도윤 MUD 50 rooms baseline✅ §5
한지우 9 캐릭터 잔여 4체 + D+45 웹툰✅ §6
박세린 PM 종합 + D-day 일정 + D+1 KPI✅ §7
KPI 목표 D+7 / D+30✅ §8
5/22 D-day 영향0 (사전 준비만)
AI 비용메인 세션 직접 ~30분 (Sonnet 정책 정합)

§10 다음 PD 액션

default = 액션 없음. 5 트랙 자율 진행.

PD 직접 결정 슬롯 (선택적):

답 없으면 5/22 09:00 자동 push.