Coming Q1 2028 · Steam · iOS · Android

GodBlade — Korean Shamanism
+ AI Dystopia + Wuxia

An idle ARPG inspired by Korean folklore — Dangun (2333 BCE), the Saktoo blade, and the Goryeo Dynasty (1392) — fused with 2030 Seoul cyberpunk and Jin Yong's wuxia universe.

Hero trailer placeholder

What makes it different

巫

Korean Shamanism

Dangun (the founder deity, 2333 BCE), the Saktoo (a ritual blade walked by shamans), and the recurring 9,860 KRW (~$7) tribute — the price of a Korean meal, the cadence of a wage worker.

AI

AI Dystopia

2030 Seoul cyberpunk collides with the Goryeo Dynasty (1392). PDA-augmented assassins. AI-driven economy. A timeline that bleeds across 700 years.

武

Wuxia (Jin Yong tribute)

Four schools mapped to Jin Yong canon — Wudang (Heaven Sword and Dragon Saber), Beggars' Sect (Demi-Gods and Semi-Devils), Shaolin (Legend of Condor Heroes), Kunlun (Return of the Condor Heroes).

Genre & positioning

Diablo 4 + Path of Exile + Korean webtoon roots.
  • Single-player. No always-online. No PvP. No paywalls.
  • Idle progression. Auto-combat with on-demand active play.
  • 200-floor infinite dungeon. Prestige (Paragon-style) + 36-affix loot pool with 3+1 stack policy.
  • Seasonal. 60-day cycles. Carry-over rules respect player time.
  • Global launch: Q1 2028 — Steam (Win/Mac/Linux) + iOS + Android.

Follow & explore

Credits

IP / Director
Park Jeongju — CEO & original author. Korean shamanism + wuxia melded.
Engineering
Lee (CTO) + Jung Hyunwoo — Code Lead, Unity 6 / DOTS / Addressables.
Story
Kang Si-yeon — Web novel author.
Design
Park Se-rin — Game design lead (RPG 20yr / Diablo lineage).